Essay cover — No. 04

Axie Infinity – Investment Analysis

Write-up on Axie Infinity, currently the world’s biggest P2E game. Written from an investment perspective.


Summary

  • #1 NFT platform by far
  • Metaverse and gaming investment play
  • Disruptive business model “play to earn” AKA P2E
  • Viral. User growth > 100% a month, with >800k players as of July
  • Accelerating protocol revenue (>USD 200m monthly)
  • Low p/s and low p/e

Background

Axie Infinity is a Pokémon-inspired strategy game running on blockchain. Players earn tokens through gameplay. Players can battle, collect, raise, and build a land-based kingdom for their pets.

Axie uses the Blockchain to reward players for their contributions to the ecosystem (P2E). P2E has resulted in Axie becoming a source of income for many people in developing countries, through ‘scholarships’, whereby ‘sponsors’ buy Axies and the Scholars play and take a share of earnings for their time.

Axies

Each Axie belongs to one of three classes, and has 6 body parts.

Each Axie has different traits which determine their role in battle. There a huge number of permutations with certain types of Axies impacting abilities in battle.

An Axie possesses 3 genes. A dominant (D), recessive (R1), and minor recessive gene (R2) for each body part, which impacts breeding potential.

NFTs & Tokens

Axie runs on the Ethereum network.

  • The Axies, Land, and in game items are all NFTs which can be traded in the Axie marketplace.The game has two key tokens, $SLP and $AXS which can be traded on exchanges.
  • $SLP or Smooth Love Potion tokens, are earned as rewards by players through battle or adventure mode.
  • $AXS or Axie Infinity Shards, are the governance token which receive revenues from the community treasury.

Purchasing and breeding Axies

Axies can be purchased on the Axie Infinity marketplace, with payment via Wrapped Ether. Three Axies are needed to play.
The cheapest Axie at the present time costs c. USD 330, making the upfront cost to build a team c. USD 1,000!
Axies are can also be bred a maximum of 7 times. Breeding makes it possible to recover the investment quickly.
Breeding costs 4 $AXS as well as a number of $SLP based on previous breed count.
In the future $AXS will be a currency for the purchase of NFTs in the game.

$SLP is the token players earn in-game, so a breeding cost that climbs from 150 to 3,150 $SLP is a growing sink: it draws earned tokens back out of circulation and ties demand for $SLP to how much players want to breed.

Each successive Axie breed costs sharply more $SLP

$SLP required to breed, by prior breed count (4 $AXS also required each time)

Breed countBreed number$SLP cost
0/71150
1/72300
2/73450
3/74750
4/751,200
5/761,950
6/773,150

Community treasury / Protocol revenue

The Treasury receives inflows from:

  • 4.25% of all Axie NFT marketplace transactions.
  • The AXS portion of the breeding fee.

The community treasury held almost USD 500m as of 4 August 2021.

$AXS token supply

Total $AXS supply is capped at 270 million, which will vest to different parties in the ecosystem over 65 months.

Circulating supply is currently 55 million.

28% of the supply will be allocated to the Sky Mavis team developing Axie Infinity, and their advisors.

$AXS demand drivers

The graphic sets out my view of key $AXS value drivers.

Fundamentally, more player activity is required to drive marketplace GMV.

Many players are playing to earn either SLP or income from breeding and selling Axies.

Demand for breeding/Axies, will drive demand for SLP, which will drive the price of $SLP up attracting new players and ‘sponsors’. Demand for breeding also drives up the price of $AXS.

Demand will also be driven by improving and expanding gameplay.

Users

DAUs passed 800k in July 2021, with tripple digit growth in May, June and July.

The game has gone viral.

Axie is the fastest growing game in the world right now.

Daily active users went vertical in mid-2021

Axie Infinity daily active users, by month (2021)

Source: Axie Infinity

Axie Infinity monthly daily-active-users

GMV

As of 4 August 2021, GMV was c. USD 883m in the last 30 days.

$AXS Protocol Revenue

Protocol revenue is similarly showing exponential growth.

83% of cumulative revenue to date has been generated by breeding fees (i.e. the 4 $AXS needed to breed a new Axie).

Marketplace revenue contributes most of the remaining 17%.

New revenue streams are expected in the future from land sales etc.

$AXS is generating more 30 day protocol revenue than every other decentralised app combined.

Protocol revenue has even surpassed Ethereum in the last week.

At current growth rates, monthly protocol revenue could surpass Activision Blizzard run rate revenues (c. USD 650m), by the end of 2021.

Axie out-earned every other crypto protocol

Total protocol revenue, trailing 30 days (US$m), top 12 of 30+

Source: Token Terminal

Protocol revenue ranking, Axie highest

Bull thesis for $AXS

The dev team continue to hit their roadmap, driving up users and demand for tokens and NFTs. This includes:

  • incorporating $AXS staking (driving down circulating supply of $AXS)
  • Land Gameplay for land NFTs
  • eSports

Bear thesis for $AXS

  1. A Ponzi scheme.

Rebuttal: the ecosystem includes NFTs (unique digital goods) with are traded on an open market. Supply of $AXS tokens is limited. Supply is auditable via the blockchain

2. In the long run everyone will have their own Axie teams and therefore demand for $AXS will decline. 

Rebuttal: Breeding limits, and the death of Axies from gameplay reduce this risk. In addition, provided gameplay evolves, demand should grow.

3. Viral game, but people will quickly move on to the next fad:

Rebuttal: Pokemon Go continues to generate strong revenues six years after first going viral.

4. The developers could arbitrarily change rules adversely impacting the value of $AXS.

No rebuttal. This happened in the past, where breading costs were changed from 2 $AXS to 4 $AXS, resulting in a spike in $AXS demand.

5. The cost to play becomes too high, resulting in reduced users.

This is the risk I am most concerned about. Growth requires investors to step in and continue to offer scholarships to users.

Axie is Pokémon-inspired, and the precedent is encouraging: five years on, Pokémon GO spending was still rising and hit a record US$642m in the first half of 2021.

Pokémon GO shows game spending can keep climbing years after launch

Global player spending in the first half of each year (US$m)

Source: Sensor Tower Store Intelligence

Pokémon GO first-half player spending 2017-2021

Valuation

$AXS currently trades at a P/s and P/e ratio of 4x per Token Terminal. This is lower than any other DApp of similar size.

$AXS market cap is currently c. USD 2.3bn based on the latest price of c. $42 an $AXS.

Run rate monthly protocol revenue is c. USD 225m, so P/e may be significantly < 1x NTM earnings if you assume the current levels continue.

Activision Blizzard trades at c. 20x LTM earnings. Given $AXS’ trajectory I would have thought its market cap could easily 4x.

Axie traded at the lowest P/E of any major protocol

Price-to-earnings on protocol revenue (×); lower is cheaper

Source: Token Terminal

Protocol P/E ranking, Axie lowest

Technicals & conclusion

There are a number of risks to an investment in $AXS, but i’ve never seen such a compelling risk-reward profile in 17 years of investing (professionally and personally).

After a big move up, price consolidated in the $37 – 48 range and i would surprised if we didn’t see another move higher soon.

I took positions at $17, $28, $37. I plan to sell gradually as price targets are met. 

AXS rose roughly tenfold in a month

AXS / BUSD price (US$), July–August 2021

Source: TradingView (Binance); line read off the chart

AXS price July to August 2021

Data sources

GMV

Treasury

Valuation metrics

Axie world charts

Further reading

Coingeko article

Blockcast article

Decentalised article

Bitcraft article

Axie Infinity Whitepaper

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