Model: Strategy & Competition

Offers high-level perspectives on long-term planning, competitive positioning, and adaptive strategy formulation.

  • Thucydides Trap

    Thucydides Trap

    When a rising power threatens to displace a ruling power, fear and miscalculation can tip competition into conflict unless incentives and guardrails are redesigned.

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  • Zero to One

    Zero to One

    Aim for vertical progress—create something truly new (0 → 1), not just more of the same (1 → n). Win by building a monopoly on a focused niche and compounding from there.

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  • The Idea Maze

    The Idea Maze

    Before building, map the space: the key forks, dead ends and dependencies—so you can choose a promising path and run smarter tests.

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  • Star Principle

    Star Principle

    Richard Koch’s rule to back category leaders in high‑growth niches; leadership + growth compounding.

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  • SWOT Analysis

    SWOT Analysis

    Map internal factors (Strengths, Weaknesses) and external factors (Opportunities, Threats), then convert the grid into a short list of strategic moves.

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  • Probabilistic Thinking

    Probabilistic Thinking

    Reason in degrees of belief, not certainties: use base rates, ranges, and expected value—then update as evidence arrives.

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  • Minimum Viable Product

    Minimum Viable Product

    Build the smallest thing that tests the riskiest assumption with real users, measure what matters, and decide to pivot, persist, or kill.

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  • Pareto Principle (80/20)

    Pareto Principle (80/20)

    A minority of inputs often drives a majority of outcomes. Find the vital few, focus there first.

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  • Game Theory

    Game Theory

    Model strategic situations where outcomes depend on your choice and others’ choices—then design moves or rules to shift the equilibrium.

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  • Leverage

    Leverage

    Use small inputs to create large outputs by applying amplifiers — capital, code, media, process, partnerships. Leverage magnifies both gains and losses.

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  • Network Effects

    Network Effects

    A product becomes more valuable as more participants join and interact. Design for liquidity and quality, not just user count.

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  • Disruptive Innovation

    Disruptive Innovation

    Entrants start with cheaper, simpler offers for over-served or non-consumers, then move upmarket while incumbents ignore them.

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