Agency (high / Low)

A practical lens for how people approach problems: low-agency waits for circumstances; high-agency creates options and moves first.

Author

Common usage; rooted in psychology’s locus-of-control and learned-helplessness research



“Agency” describes the felt ability to initiate action and influence outcomes.

How it works


Low-agency: asks for permission first, cites blockers, reports problems without proposals, timeboxes to tasks not outcomes.

High-agency: reframes constraints, drafts a plan, runs small tests, seeks feedback after moving, owns results.

Use-cases


Hiring and promotion – screen for evidence of self-started initiatives and constraint-busting.

Turnarounds – prioritise leaders who create options under uncertainty.

Product and ops – bias to small experiments over lengthy alignment cycles.

Personal productivity – shift from “what is allowed” to “what would it take”.

Pitfalls & Cautions


Recklessness: high-agency is not ignoring guardrails; use reversible bets.

Hero culture: celebrate systems that raise team agency, not lone saviours.

Blame framing: low-agency often reflects incentives and process debt; fix context, not people slogans.

Related Mental Models

Click below to learn other mental models

  • Lollapalooza Effects

    Lollapalooza Effects

    Munger’s term for multiple biases/incentives acting together to produce extreme outcomes.

  • Inversion

    Inversion

    Think backwards: define failure and remove its causes; ask the inverse question to see blind spots.

  • Lindy Effect

    Lindy Effect

    For non-perishable things (ideas, books, protocols), the older it is, the longer it’s likely to last.

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