Model: Innovation & Design

Focuses on creative processes, prototyping, and scaling ideas into viable products or services.

  • Zero to One

    Zero to One

    Aim for vertical progress—create something truly new (0 → 1), not just more of the same (1 → n). Win by building a monopoly on a focused niche and compounding from there.

    ·

  • The Idea Maze

    The Idea Maze

    Before building, map the space: the key forks, dead ends and dependencies—so you can choose a promising path and run smarter tests.

    ·

  • Network Effects

    Network Effects

    A product becomes more valuable as more participants join and interact. Design for liquidity and quality, not just user count.

    ·

  • Minimum Viable Product

    Minimum Viable Product

    Build the smallest thing that tests the riskiest assumption with real users, measure what matters, and decide to pivot, persist, or kill.

    ·

  • Lindy Effect

    Lindy Effect

    For non-perishable things (ideas, books, protocols), the older it is, the longer it’s likely to last.

    ·

  • Complex Adaptive Systems

    Complex Adaptive Systems

    Many interacting agents following simple rules create emergent behaviour.

    ·

  • Disruptive Innovation

    Disruptive Innovation

    Entrants start with cheaper, simpler offers for over-served or non-consumers, then move upmarket while incumbents ignore them.

    ·

  • First Principles Thinking

    First Principles Thinking

    Reduce a problem to its fundamental truths, then reason up from there—ignoring defaults, habits and analogy.

    ·

  • Combinations vs Permutations

    Combinations vs Permutations

    Order matters → permutations. Order doesn’t → combinations. Adjust for with/without replacement.

    ·

  • Adaptation

    Adaptation

    Improve fit to a changing environment by shortening feedback loops, trying small bets, and keeping options open.

    ·

  • Algorithms

    Algorithms

    Move work from mystery to heuristic to algorithm – start with a hunch, then simplify until the decision is repeatable and automatable.

    ·

  • Alloying

    Alloying

    Combine complementary capabilities or assets so the composite is stronger than the parts—materials science as a strategy metaphor.

    ·